2026
Roles & Responsibilities
Roles: 3D character artist, UI artist, Shader artist & programmer
Team size: 12
Tools used: Blender, Unity, Photoshop, Jira, GitHub
Project length: Sep 2025 - Jan 2026
Hellcaster is a deck-building, rhythm-based shooter created as part of MMU's
mock-studio
module 'Cheddarcat' developed in Unity. I contributed mainly to the
visual
design of the game, helping discover the unique look
the game has.
My Responsibilities:
As this was a University module, we were given many networking opportunities.
Out of the ten projects within 'Cheddarcat', three got invited to
showcase
their game at
the 2025 MCM Comic-Con Birmingham.
We were lucky enough to be one of those groups chosen!
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