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Hellcaster

2026

Roles & Responsibilities

Roles: 3D character artist, UI artist, Shader artist & programmer
Team size: 12
Tools used: Blender, Unity, Photoshop, Jira, GitHub
Project length: Sep 2025 - Jan 2026

Hellcaster is a deck-building, rhythm-based shooter created as part of MMU's mock-studio module 'Cheddarcat' developed in Unity. I contributed mainly to the visual design of the game, helping discover the unique look the game has.

My Responsibilities:

  • Collaborated on defining and developing the game's unique visual art style and overall aesthetic direction
  • Created concept art for the player HUD and main menu interface
  • Designed and developed 3D enemy assets, including modeling, texturing, and animation for skeleton and bat enemies
  • Designed and implemented UI elements including the player health bar, combo meter, and boss health bar
  • Developed shaders and programmed interactive HUD/UI systems for gameplay feedback
  • Created gameplay damage indicators and combat feedback effects
  • Designed and implemented the level select screen and related UI flow
  • Contributed to both the artistic and technical implementation of in-game UI and visual systems


As this was a University module, we were given many networking opportunities. Out of the ten projects within 'Cheddarcat', three got invited to showcase their game at the 2025 MCM Comic-Con Birmingham. We were lucky enough to be one of those groups chosen!


Download on Itch